Surrounded By Danger Update #4
It is time I really got more diligent about doing updates on the game I have been designing for years, Surrounded By Danger.

I say “have been designing” but it is designed. As I said last time, I have had a fully functioning prototype of the game for like two years, as seen in the image above (taken on my floor because I don’t own a table capable of playing the game I designed). I don’t want to give away all the secrets of Surrounded By Danger, and let some unscrupulous game designer poach all my ideas, but I need to post something about it. So I will now begin a hopefully-monthly look at what I have so far.
The main thing about this game is that I wanted it to be cooperative. I am not a competitive person by nature, I often find competition to be annoying and childish, and when playing board games it is hard for me to care about who wins, especially when me working toward victory means working toward someone else’s failure. But if we’re all working together, suddenly I can care. I’m not vying against my friends, I am helping them. So obviously I wanted my game to be cooperative.
The coolest form of cooperation is, of course, when action heroes are standing back-to-back with a horde of enemies around them. So that’s what the game is. Originally the game was intended to star characters from my webcomic Secret Government Robots, but that version of the game was too complex. If I wanted to finish the prototype, I had to simplify. Well, what is the simplest kind of horde that can surround action heroes? Zombies. There’s a reason about fifty percent of videogames for decades had them in there. The version of the game of which I currently have a prototype exists under the working title “Surrounded By Danger: Zombie Mode”
Each player in Surrounded By Danger is one of the action heroes who are struggling through a zombie outbreak in Flagport City. Surrounded By Danger is a game with a lot of cards. There are two main decks that matter, the Crowd Deck and the one currently being called the Shift Deck.
The Crowd is the actual opponents who are surrounding our heroes, in this version it is mostly zombies but also some baddies who are revelling in the chaos and a handful of innocent bystanders. Each hero can only handle so many foes at a time before they are overwhelmed, and if one hero falls all the others do as well. There are 150 cards in the Crowd! When designing the game I wanted a couple things: it needs to really feel like you are surrounded, and each time you play it should feel like you can be surprised. The game is designed to take only about 20 or 30 minutes, so you should be able to play a handful of times and not see everything in the Crowd.
The Shift Deck is so named because it represents the shifting circumstances of the combat. Sometimes it can be good things, often it is bad things. Each turn, whichever fighter is in the Lead role (that’s as in “leading” the others, not in the lead competitively) has to draw from this deck and deal with the result. The most important cards in this deck are DANGER cards. If four DANGER cards come into play, the players lose! But the thing is, DANGER cards are akso the only way to win this game: they have conditions on them which, if met, means they can be turned into a VICTORY card. If you get enough of those, everybody wins.
That’s enough for this time, I think. I’ve certainly got the basics across, but there is a lot more to it.




